//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

import Shield_defines_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define EgyptianSword
{
   SetSelector
   {
      TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Standard
         }
      }         
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Iron
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
	version
	{
        Visual Infantry G Hypaspist Head Standard
           ReplaceTexture infantry g hypaspist head standard/cavalry e camel head standard
	}
     }
      set hotspot
      {
	version
	{
        Visual Infantry G Hypaspist Head Standard
           ReplaceTexture infantry g hypaspist head standard/infantry e keopesh vanguard head copper
	}
     }
     set hotspot
     {
	version
	{
        Visual Infantry G Hypaspist Head Standard
           ReplaceTexture infantry g hypaspist head standard/infantry e keopesh vanguard head bronze
	}
     }
     set hotspot
     {
	version
	{
        Visual Infantry G Hypaspist Head Standard
           ReplaceTexture infantry g hypaspist head standard/infantry e keopesh vanguard head iron
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_IdleA
                                                                         ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman standard
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_IdleA
                                                                         ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman copper
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_IdleA
                                                                         ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_IdleA
                                                                         ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_WalkA

ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_WalkA

ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_WalkA

ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_WalkA

ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
     set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_AttackA

ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_AttackA

ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_AttackA

ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_AttackA

ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA

ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman standard
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA

ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman copper
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA

ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA
ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_boredA

ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman standard
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_boredA

ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman copper
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_boredA

ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
  }
	   }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_boredA

ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
  }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_FlailA
 ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman standard
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_FlailA
 ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman copper
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_FlailA
 ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_FlailA
 ReplaceTexture Infantry G Hoplite Standard/infantry e swordsman iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}


